A Dark Room Android entering private beta

Want to play A Dark Room on your Android device? Can’t wait for the official release?

You’re in luck! The first half of the game (up to, but not including, the Dusty Path) is nearly complete, and we’re in need of some testers to help us verify device compatibility. We’ve been developing with a Samsung Galaxy S4 (on Kit Kat) and a Kindle Fire HDX (on Jelly Bean), and we’re looking for folks with other devices who can provide testing and feedback.

You can sign up for the beta right here! We should start sending out beta invites within a a few days.

A Dark Room goes global!

Thanks to open-source contributers vanadar and lilj, ADR is now available in French and Chinese! The groundwork has also been laid for other translations in the future. Want ADR in your native tongue? I do too! Instructions can be found here.

A Dark Room on iOS

Thanks to a lot of hard work and more than a little creativity on the part of doublespeak collaborator, Amir Rajan, A Dark Room now has a home on iOS! It’s tighter, rewards more active engagement, and has a few secrets all its own.

You can find A Dark Room on the App Store, right here!

A Dark Room save management

ADR now supports pain-free save management! Import/Export your savegames with the new “save” menu in the bottom right. Email your saves to yourself, you friends, or just post them online for people to steal!

Thanks to all the GitHub contributers who continue to make these improvements possible.

A Dark Room v1.3 is Live!

I finally got around to testing and publishing the very first build containing code from all you awesome GitHub contributors. I had pretty much nothing to do with all the improvements that have gone in. Thanks so much everyone!

Among other things, the release includes:

  • Stores view now persists on the other tabs
  • Medicine, poison, and a few new encounters
  • Touch controls for the Dusty Path

Thank you

So here I am, watching in rapt astonishment as my page hits go through the roof.

Thanks to my playtesters and early players who suffered through bugs and imbalances to help make this thing a reality, and thanks to everyone who shared A Dark Room with their friends. Without all of you, I wouldn’t be pushing this humble EC2 server to its limits.

If any of you folks are ever in Ottawa, drop me a line and we’ll go drink some beers.