Thanks to open-source contributers vanadar and lilj, ADR is now available in French and Chinese! The groundwork has also been laid for other translations in the future. Want ADR in your native tongue? I do too! Instructions can be found here.
Thanks to a lot of hard work and more than a little creativity on the part of doublespeak collaborator, Amir Rajan, A Dark Room now has a home on iOS! It’s tighter, rewards more active engagement, and has a few secrets all its own.
You can find A Dark Room on the App Store, right here!
ADR now supports pain-free save management! Import/Export your savegames with the new “save” menu in the bottom right. Email your saves to yourself, you friends, or just post them online for people to steal!
Thanks to all the GitHub contributers who continue to make these improvements possible.
I finally got around to testing and publishing the very first build containing code from all you awesome GitHub contributors. I had pretty much nothing to do with all the improvements that have gone in. Thanks so much everyone!
Among other things, the release includes:
- Stores view now persists on the other tabs
- Medicine, poison, and a few new encounters
- Touch controls for the Dusty Path
I thought leaving the code unobfuscated would be enough for you people, but no, you had to have it on GitHub. Well, here it is, distributed under the MPL. Go nuts, kids.
So here I am, watching in rapt astonishment as my page hits go through the roof.
Thanks to my playtesters and early players who suffered through bugs and imbalances to help make this thing a reality, and thanks to everyone who shared A Dark Room with their friends. Without all of you, I wouldn’t be pushing this humble EC2 server to its limits.
If any of you folks are ever in Ottawa, drop me a line and we’ll go drink some beers.
Announcing A Dark Room, a minimalist text adventure by doublespeak games.