Radüm has arrived. Play this abstract pass-and-play strategy game with your best friend!
Update: Unfortunately, due to some technical issues, ADR Android has to be put on hold for the near future. Sorry, everyone!
Want to play A Dark Room on your Android device? Can’t wait for the official release?
You’re in luck! The first half of the game (up to, but not including, the Dusty Path) is nearly complete, and we’re in need of some testers to help us verify device compatibility. We’ve been developing with a Samsung Galaxy S4 (on Kit Kat) and a Kindle Fire HDX (on Jelly Bean), and we’re looking for folks with other devices who can provide testing and feedback.
You can sign up for the beta right here! We should start sending out beta invites within a a few days.
Announcing Gridland, a weird little time-waster by doublespeak games.
Gridland will be released August 25, 2014.
Special thanks to Rule2 Productions.
Amir Rajan has completed his A Dark Room prequel. It’s a brutally difficult take on the Dusty Path segment of ADR, and it’s available on iOS right now!
Thanks to open-source contributers vanadar and lilj, ADR is now available in French and Chinese! The groundwork has also been laid for other translations in the future. Want ADR in your native tongue? I do too! Instructions can be found here.
Thanks to a lot of hard work and more than a little creativity on the part of doublespeak collaborator, Amir Rajan, A Dark Room now has a home on iOS! It’s tighter, rewards more active engagement, and has a few secrets all its own.
You can find A Dark Room on the App Store, right here!
ADR now supports pain-free save management! Import/Export your savegames with the new “save” menu in the bottom right. Email your saves to yourself, you friends, or just post them online for people to steal!
Thanks to all the GitHub contributers who continue to make these improvements possible.
I finally got around to testing and publishing the very first build containing code from all you awesome GitHub contributors. I had pretty much nothing to do with all the improvements that have gone in. Thanks so much everyone!
Among other things, the release includes:
- Stores view now persists on the other tabs
- Medicine, poison, and a few new encounters
- Touch controls for the Dusty Path
I thought leaving the code unobfuscated would be enough for you people, but no, you had to have it on GitHub. Well, here it is, distributed under the MPL. Go nuts, kids.